Darksiders III Review PlayStation 4, Xbox One, Windows
Darksider III is a 3D action hack and slash. It drifts away from Darksiders II that tells the story of Death and has more in common with the first Darksiders game. It is not squeal however. It is a parallel storyline to the second game. While the horsemen Death has set out to find a way to free his brother War, The Charred Council has summoned Fury. The Seven Deadly Sin has been set free on Earth since the Apocalypse has started. She has been tasked with tracking them down and capturing them once again. But there is a catch she only agrees if she is named leader of The Four Horsemen.
Darksiders III continuation of the games overall story and plot line is exactly what we wanted but that is one of the few good things we can say about the game. It has some serious mechanics issues and the worst is the camera it is constantly out of place and shacking all over the place. It makes small issues like trying to zero in on a target pointlessly difficult. There is a lock on target button but that fixes one problem and then causes others and it has to do with the controls. Darksiders III wants you to use the dodge often but they made it the top button on the controller. It is awkward to use and if there is several things attacking you it is difficult to lock on to what you want to attack. Often you will dodge into an attack. The sad part is that if you are fighting anything one on one the system is perfect and smooth. It makes fighting boss battles and stronger creatures a joy but that is few and far between. This also means you are always backing out of fights to try to face them one on one. It slows down the game.
Even the little things are a drag in Darksiders III. There is no map so you often you don’t know if you have really explored a whole area or need to go back now that you have a new power. You get locked out of you item system. If you use any item there is a waiting period before you can use another one. Plus many times you are trying to gain some distance so you can use your heal but the moving and going through your item menu require you to use the same hand. So you can’t heal yourself or use any item while moving very easily because of the bizarre controller scheme. And finally the enemies that use projectiles are always running away from you, so chasing them down all the time is a pain. Fury gets a boomerang call the Salvation half way through the game making it easier to combat creatures throwing stuff at you. Using it while moving brings back the camera issues, it is awkward and hard to aim. But, when you are standing perfectly still and the camera is not moving everywhere it words great.
Darksiders III took us around 17 hours to get threw and the replay value is low. This is the type of game that you endure the terrible camera and controls because you want to get to the good parts like the storytelling elements. It’s sad because there are moments when the game is brilliant. The new mythology and folklore introduced is appealing, Fury’s character development is something you want to find out more about and the being able to switch between her powers called the Hollow and the weapons they come with is so fluid and it does save some of the combat. It’s like they took all of the things we did not like about the Darksiders and left out all of the things we loved about the Darksiders II in this game.
Darksiders III is worth a risk under $20 dollar price point. The great overall story and plot is not enough to make up for the bad camera and game mechanics. If you find it under $10 it is a MUST BUY PRICE!